Dodane dnia 24-06-2010 10:43
Counter-Strike: Source Update Released
Product Update - Valve
10:21
Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.
The updates will be applied automatically when your Steam client is restarted. The major changes include:
General
* 144 achievements added
* New lifetime player stats and summary screens
* New match player stats and summary screens
* New end of round display with MVP and interesting fact about a player
* Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
* New cinematic death camera
* New domination and revenge system
* Added avatar icons to voice chat, scoreboard, and end of round display
* Incorporated many source engine updates
* Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
* Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
* cvar mat_showlowresimage is now a cheat command.
* Many development console commands which would crash the server removed.
* Updated source engine addresses many issues:
* Better flashlight effect
* Better HDR behavior
* Multicore rendering support
* Added sv_disablefreezecam cvar to turn off the freezecam on a server.
* Added sv_nonemesis cvar to turn off domination/revenge on a server.
* Added sv_nomvp cvar to turn off MVP stars on a server.
* Added sv_nostats cvar to turn off stats on a server.
* Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
o Tick rate affecting how fast doors open / close
o Tick rate causing players hitting the ground to stutter
o Tick rate affecting the firing mechanisms of certain guns
UI
* Added the following cvars to allow players to customize their scoreboards.
* cl_scoreboard_ct_color_red
* cl_scoreboard_ct_color_green
* cl_scoreboard_ct_color_blue
* cl_scoreboard_t_color_red
* cl_scoreboard_t_color_green
* cl_scoreboard_t_color_blue
* cl_scoreboard_dead_color_red
* cl_scoreboard_dead_color_green
* cl_scoreboard_dead_color_blue
* Changed the screen that appears when the message of the day fails to load to display proper error text.
* Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
* Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
Gameplay
* Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
* Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
* Fixed issue in which you werenr17;t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as r16;*** in 1r17; on console.
* Therer17;s now a priority order for displaying win conditions when multiple win conditions are set.
* If timelimit exists and is not 0, then show timelimit.
* If timelimit does not exist, show maxrounds if not 0.
* If both timelimit and maxrounds are 0, show winlimit.
* If timelimit, maxrounds, and winlimit are all 0, show nothing.
* Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
No dobra, mysle ze czas zalozyc temat apropo nowego CS'a.
Nie mialem sporo czasu na ogladanie wiec chetnie poczytam spostrzezenia innych i dodam wlasne po czasie.
Po 1 nie wiem co tak marudzicie:
A ) interfejs na poczatku sie wiele nie zmienil - wkurwili mnie te pokazowki map ale mozna to wylaczyc na dole zeby miec normalna liste jak poprzednio
B ) silnik graficzny troche sie poprawil jak narazie na lepsze z tego co widze.
C ) opcje graficzne praktycznie bez zmian - rozdzielczosci te same
D ) Achievement jest calkiem zabawny - ale irytuja mnie te statystyki, sczegolnie sumaryczne bo nie widze opcji zeby je zresetowac - jesli ktos wie jak to prosze o info.
E ) Recoil jest taki sam na te bronie ktore sprawdzalem. Fast switch nadal dziala wiec skillowe granie z awp jest mozliwe.
4Game Team
Administrator Serwera
"Training is nothing will is everything"
"To punish and enslave..."
Edytowane przez Seals dnia 24-06-2010 11:06
Product Update - Valve
10:21
Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.
The updates will be applied automatically when your Steam client is restarted. The major changes include:
General
* 144 achievements added
* New lifetime player stats and summary screens
* New match player stats and summary screens
* New end of round display with MVP and interesting fact about a player
* Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
* New cinematic death camera
* New domination and revenge system
* Added avatar icons to voice chat, scoreboard, and end of round display
* Incorporated many source engine updates
* Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
* Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
* cvar mat_showlowresimage is now a cheat command.
* Many development console commands which would crash the server removed.
* Updated source engine addresses many issues:
* Better flashlight effect
* Better HDR behavior
* Multicore rendering support
* Added sv_disablefreezecam cvar to turn off the freezecam on a server.
* Added sv_nonemesis cvar to turn off domination/revenge on a server.
* Added sv_nomvp cvar to turn off MVP stars on a server.
* Added sv_nostats cvar to turn off stats on a server.
* Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
o Tick rate affecting how fast doors open / close
o Tick rate causing players hitting the ground to stutter
o Tick rate affecting the firing mechanisms of certain guns
UI
* Added the following cvars to allow players to customize their scoreboards.
* cl_scoreboard_ct_color_red
* cl_scoreboard_ct_color_green
* cl_scoreboard_ct_color_blue
* cl_scoreboard_t_color_red
* cl_scoreboard_t_color_green
* cl_scoreboard_t_color_blue
* cl_scoreboard_dead_color_red
* cl_scoreboard_dead_color_green
* cl_scoreboard_dead_color_blue
* Changed the screen that appears when the message of the day fails to load to display proper error text.
* Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
* Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
Gameplay
* Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
* Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
* Fixed issue in which you werenr17;t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as r16;*** in 1r17; on console.
* Therer17;s now a priority order for displaying win conditions when multiple win conditions are set.
* If timelimit exists and is not 0, then show timelimit.
* If timelimit does not exist, show maxrounds if not 0.
* If both timelimit and maxrounds are 0, show winlimit.
* If timelimit, maxrounds, and winlimit are all 0, show nothing.
* Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
No dobra, mysle ze czas zalozyc temat apropo nowego CS'a.
Nie mialem sporo czasu na ogladanie wiec chetnie poczytam spostrzezenia innych i dodam wlasne po czasie.
Po 1 nie wiem co tak marudzicie:
A ) interfejs na poczatku sie wiele nie zmienil - wkurwili mnie te pokazowki map ale mozna to wylaczyc na dole zeby miec normalna liste jak poprzednio
B ) silnik graficzny troche sie poprawil jak narazie na lepsze z tego co widze.
C ) opcje graficzne praktycznie bez zmian - rozdzielczosci te same
D ) Achievement jest calkiem zabawny - ale irytuja mnie te statystyki, sczegolnie sumaryczne bo nie widze opcji zeby je zresetowac - jesli ktos wie jak to prosze o info.
E ) Recoil jest taki sam na te bronie ktore sprawdzalem. Fast switch nadal dziala wiec skillowe granie z awp jest mozliwe.
Administrator Serwera
"Training is nothing will is everything"
"To punish and enslave..."
Edytowane przez Seals dnia 24-06-2010 11:06